Final Fantasy X Sphere Grid Guide Tidus And Yuna Moments

Final Fantasy X Sphere Grid Guide Tidus And Yuna Moments Average ratng: 9,9/10 6252 votes

For Final Fantasy X / X-2 HD Remaster on the PlayStation 3. 4 Black Magic Spheres to give them all to Yuna and then swap Lulu. Hes not overwhelmingly useful in standard but he can have moments where he shines in a normal playthrough. Popular:Kingdom Hearts III GuideRed Dead Redemption 2.

I was wondering about this as well. I'm at the endgame doing sidequests at the moment (I played this game before, but I never got this far), and all my characters have pretty much reached the end of their paths. Tidus has like 31 sphere levels at the moment because I can't decide what to do next (I was spamming his Overdrives to get Blitz Ace, so he's very far ahead compared to everyone else). According to general consensus, I should take him down Auron's path next, which makes sense. But by that you mean using a teleportation sphere to drop him at the very beginning of Auron's path and continue from there?

Originally posted by:I was wondering about this as well. I'm at the endgame doing sidequests at the moment (I played this game before, but I never got this far), and all my characters have pretty much reached the end of their paths. Tidus has like 31 sphere levels at the moment because I can't decide what to do next (I was spamming his Overdrives to get Blitz Ace, so he's very far ahead compared to everyone else). According to general consensus, I should take him down Auron's path next, which makes sense.

But by that you mean using a teleportation sphere to drop him at the very beginning of Auron's path and continue from there? You can send Tidus, Wakka and Auron all on each others paths imo. I put Rikku on Auron first then Wakka and now Tidus. And now that Tidus/Wakka have done each others trees plus Aurons, im putting them down Rikkus tree. It may remove their effective 'class' but the only thing that matters at end game is Overdrives.

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Here's a trick for swapping to hard to reach places. Use a Special, Skill, Black Magic (etc) Sphere to activate Aurons Power Break (for example). Then Return Sphere instead of Teleport Sphere.

Originally posted by:I was wondering about this as well. I'm at the endgame doing sidequests at the moment (I played this game before, but I never got this far), and all my characters have pretty much reached the end of their paths. Tidus has like 31 sphere levels at the moment because I can't decide what to do next (I was spamming his Overdrives to get Blitz Ace, so he's very far ahead compared to everyone else). According to general consensus, I should take him down Auron's path next, which makes sense. But by that you mean using a teleportation sphere to drop him at the very beginning of Auron's path and continue from there? Download housoft mkt serial killer.

You can send Tidus, Wakka and Auron all on each others paths imo. I put Rikku on Auron first then Wakka and now Tidus. And now that Tidus/Wakka have done each others trees plus Aurons, im putting them down Rikkus tree. It may remove their effective 'class' but the only thing that matters at end game is Overdrives. Here's a trick for swapping to hard to reach places. Use a Special, Skill, Black Magic (etc) Sphere to activate Aurons Power Break (for example). Then Return Sphere instead of Teleport Sphere.