Poser Pro 2014 Models
Poser Pro 2014 is the big brother of Poser 10. It has all the features of Poser 10 plus it has network rendering features, and a few other features to help in a professional setting. Network rendering is important because it allows you to use more than one computer to do complex rendering projects.
Figure Design Poser makes working with the human form easily accessible with an intuitive user interface. Human and animal models are included for you to start designing and posing immediately. Click-and-drag to sculpt faces, pose body parts, or create various ethnic varieties. For those who require finer control; full body morphs, facial expression morphs, and bone rigging are available for any figure. All features and models are provided in a natural 3D environment for realistic depth, lighting and shadowing on any figure in any pose.
Quickly and easily create shape variations with Poser’s brush based morphing tools. Simulation Dynamic props and bullet physics move with your figure and add realism, bounce and jiggle to your animations. Clothing, table cloth, curtains drape and deform just as they do in real-life, while hair can be grown, styled and controlled dynamically as if blown by the wind. Fit for Professional Creative Environments, PoserFusion plug-ins transform Poser into a character animation pipeline that will transport your Poser scenes into 3ds Max, Maya, CINEMA 4D and LightWave. Perfect for users working in industrial and architectural design, pre-visualization, theatrical set design, gaming prototype development, storyboarding, illustration and animation. PoserFusion will enable you to add 3D Poser characters to any project, saving you time and resources.
Has come a long way from the last time I used it, right around version 4. We're now at 10 for the basic edition (retail US$299.99) and Poser Pro 2014 (retail $499.99) has become a powerful animation tool in its own right. I got to look at some of the new features rolling out today and they are impressive, putting Poser on par with many animation and modeling suites costing much more. Adjustment program epson xp 323.
A problem with any humanoid character is how the 'skin' folds when you bend it. Poser now offers Pixar's OpenSubdiv libraries, which means subdivision surfaces anywhere you need them. I was impressed with the accuracy and speed at which Poser created subdivisions, which add greatly to the realism already available in Poser. There are also some new characters, both realistic and cartoonish, to help get you started.
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For basic work the stock characters will keep you busy for quite a while, but there's also a great third-party market for Poser models should you need more. One pain point for many digital artists are the hair and clothes for models.
Getting those to 'fit' properly can take a long time. Poser Pro now offers a 'fitting room' which speeds up this process. Poser already has a cottage industry of third-party models and props, including clothes and hair. Now with the fitting room you can quickly fit those accessories to your basic models faster. Sure, you've still got the morph targets you've come to know and love, but Poser Pro now offers five specialized tools for interactively loosening, tightening clothes while retaining their physics properties (rigid or soft-body deformations). Both the Pro and basic editions now offer Bullet Physics, which simulates rigid-body and soft-body dynamics.
Applying regions of soft-body dynamics is as easy as painting on your character, and the results are truly impressive with very little learning curve for newbies. That's the power of Poser, really. Many of the trickier elements of 3D modeling and animation are done for you (if you've ever rigged a biped using IK you know how tedious it can be!), leaving you to 'play' with the models, lighting and accessories to get just the right look. With models already rigged, and now with Bullet Time, it has become easier than ever to get realistic animation out of the box with very little effort. Poser has become a powerful tool for graphic novelists as well, allowing artists to quickly pose and render characters.